Dwarves

Look
Furs and leather, chain-mail, eyes peeping out between braided beard and helmet, and her grandmothers’s axe. About 4-5 feet tall, they live 150-200 years.

Structure
Extended families in the north work as a business - in the mines or farming sheep in the high country, making a little extra on the side with other crafts. Occasionally representatives from each will meet to spend days carefully arguing over nationwide decisions. Those embarrassing barbarians in the south work pretty much the same way, except they spend all winter mining and all summer raiding and giving respectable northern dwarves a bad name.

Politics
The dwarves were keen to be part of the Order of the Granite Citadel and the Treaty of the Continent, both for the trading opportunities and because it’s never too soon to start preparing for future threats. It only took 6 days for the collected dwarves to sign - the fastest decision made on record.

Habits and Culture
When the dwarves finished killing the last dragon, they started moving north, branching into new trades. The traditionalists stayed behind in the icy mountains, raiding in their stoutships, thinking the northern dwarves have gone soft and un-dwarfish. The northerners moved from raiding to trading, developing relationships with the other nations (and fighting off their distant cousins). They learned to farm sheep, distill fine whiskey, and barter like a demon.

Dwarves are generally reserved, hardy, and stubborn. Their extended families work as a whole, for the good of all, by general consensus - there is very little hierarchy in dwarven society. They have an extensive legal system, however, mostly concerned with mining and property law. Dwarves often work magic in runes. A dwarf is always prepared for this winter, ''and the next one too. ''Remember: a penny spent is a penny squandered!

Race moves
All dwarves get: +1 to rolls interacting with other dwarves

Choose one:
 * You may ignore the clumsy tag on armour
 * +2 hitpoints
 * +1 to barter