Orcs

Look
Green skin, flowing shirts, lots of piercings, tattoos, paint, and lucky charms. Orcs wear their wealth. 7-8 feet tall with massive muscle, live to be 80-100.

Habits & Culture
There’s a legend that the first orcs just swam out of the ocean. They’re born swimmers, great sailors, and it’s a rare orc that will say no to a prawn kebab. To become an adult, orcs swim the great channel. Other races can attempt this too, and if they complete the ritual they are considered an orc too. As well as speaking Orcish, orcs learn how to leave messages by tying series of different knots in rope - and quick fingered orcish wizards cast spells this way, too.

Orcs work as a collective, seeking help from and helping others in their fleet. An orc will have an allegiance to a fleet even if he works as a potter in an inland city. Usually tough and full of bravissimo, orcs will only obey an authority they think deserves being obeyed. When an orc’s ship comes in, she’ll spend all her money on repairs, celebration, and improving her fleets fortunes. Why save when you live at the whim of the fates? Orcs are extremely superstitious and always seek out omens to help them deal with uncertainty.

Structure
The dream for every orc is to become a Captain, a voting member of orc society. Generally these days orcs buy or build their boat, and the bigger the better, but the traditional way was to steal it (not from another orc, of course). The Admiral lives in the best ship of all - the Dreadnork (formerly the Light of Summer), which was the great elven fleet’s flagship until the orcs stole it a few hundred years ago.

The admiral - Hold onto the position

Commander - Have the loyalty of a fleet

Captain - Acquire a ship

Orc - Swim the channel

Children - be an orc baby or another race.

Politics
Orcs are part of the Order of the Granite Citadel and will work with the other kingdoms against outside threats, but are not officially part of the Treaty of the Continent because the Elves won’t let them in. They’re still upset about the Light of Summer.

Race moves
All orcs: You can’t fail a swim roll (other races can get this by completing the orc trial)

Pick one:
 * Sailor - perilous journey sailing always succeed like 10+
 * Signs and portents - do something at the start of the session to give hold. Roll +0 6- GM holds one 7-9 You hold one 10+ you hold 2. spend hold 1:1 to re-roll a die, the GM may spend hold to .. do whatever they want.
 * Big and strong - add 3 to your load.